Skip to the content
PARANOICPROPAGANDA

Credits and legal

Copyright

Paranoic Propaganda (c) 2026 Paul Szilveszter. All rights reserved.

A work of fiction. The country, its people and its history are invented; any resemblance to real persons, living or dead, or to real events is coincidental.

Made for the game

The story and every word of it, the design and the code.

The office and everything in it, drawn in code: the desk, the paper, the light, the window and the square below it, the map, the flag, the medals.

All three typefaces, drawn as pixel letters for the game - the ones this site is set in.

Every sound and every piece of music, synthesised in code. No recording of any kind is in the game.

Made with AI

The character portraits and much of the game's pixel art (poster pictures, photographs, keepsakes, the evening room, and the buildings, crowds and objects in the cutscenes) were generated with PixelLab, an AI pixel-art tool, then selected and edited by the developer. The code, and the Romanian, Spanish and Brazilian Portuguese translations, were written with the help of an AI assistant (Claude, by Anthropic). Nothing is generated with AI while the game is played. The optional Narrator uses the player's own operating system's text-to-speech.

The engine and Steam

Godot Engine 4.5, under the MIT licence. (c) 2014-present Godot Engine contributors; (c) 2007-2014 Juan Linietsky, Ariel Manzur. The engine's own licences and those of the libraries in it come with every copy of the game.

GodotSteam, under the MIT licence. (c) 2015-present GP Garcia, Chris Ridenour and contributors.

Steam and the Steam logo are trademarks of Valve Corporation. The words 'Wishlist on Steam' are used as Valve allows, without the logo.

The trailer

The trailer's anthem was composed for the game and quotes no existing anthem. It is played on Versilian Studios' VSCO 2 Community Edition, released into the public domain (CC0 1.0); the choir is synthesised.

This website

Built with Next.js (MIT licence). Its letters are the game's own, made into web fonts from the game's glyph tables; its pictures are the game's pixels, shown only at whole multiples of their size.

It sets no cookies, keeps no record of visits and loads nothing from anyone else.